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etriuswimbleton

141 Game Reviews

35 w/ Responses

Dear Avalti

Game looks scanty and unfinished. Im sorry but Its playable only for awhile till the problems come out and its hard not to notice them. There are alot of errors too here and there. Game lacks alot of things so I'll make a list of things that would help you sort out and fix it:

-No loading screen and start screen. Game just abruptly put you in...well the game without any prior preparation.
-I can shoot whilst in the countdown screen before the game starts.
-Coins dont save even after you quit the game
-the speech bubbles only appear and dissappear with the use of a timer. Why not make them disappear when the mouse hovers over another option, so that it wont congest the screen with info.
-Low texture text
-No ingame models...Only boxes? How is this related to "Apocalypse?"
-My player box is shooting gray spikes as projectiles. But considering the upgrade store. It should at least look like a gun shooting bullets.
-Only one background?
-No stats to show the coin count
-Player doesnt flinch when hit, (This I believe would fix some balancing issues)
-If I spam space the projectile also loops. This is a bit redundant. Would you mind letting the projectile move through without looping? Thanks.

Anyways its good that you have a base game I commend you for that. It just has alot of problems that are pretty hard not to notice which pulls it down. ALso dont forget to make it interesting. Not just playable.

PS: This review and all opinions are solely based on first impressions

Regards from a Struggling Youtuber
Etriuswimbleton

Avalti responds:

Thank you so much for taking the time to write this out! Although I made this a long time ago and am aware of many of these issues, I will still keep this in mind in any future games I create :)

Dear thenozonelayer

Game looks and plays pretty decent. Sounds work and are okay enough.
Okay lets get further into the details shall we? Okay first of all, You could've gave a more in depth explanation with the shooting. At first I was spamming space (I'd assume everyone will at first) then I realized that the first space lets you aim using the star as the guide and the second space lets you shoot out candy. Speaking of shooting, when you shoot enemies, you gain lives pretty quickly. I think this should be fixed. Also The game over music loops even after I closed the game window and play again. On other news I gotta commend you though for making a holiday themed game. It looks good, and has varying enemies to make it seem challenging but it looks more of a one trip game. I would suggest adding an upgrade menu, Or a much better suggestion would be that the Santa Baby would grow up each stage...Dunno Just a thought. Anyways good game. Leaves much potential to be greater though.

PS: This review and all opinions are based solely on first impressions

Regards from a Struggling Youtuber
Etriuswimbleton

Dear Letmethink2

Good job. This one is pretty challenging. It has you thinking of a strategy and meticulous timing to be able to bypass those enemies that move when you move. Things that I should indicate though are that theres not death stats as well as the music not looping properly. Also I'd like to suggest enemies that move on their free will if you hadn't put that yet since I only played a couple of levels.

PS: This review and all opinions are solely based on first impressions

Regards from a Struggling Youtuber
Etriuswimbleton

Dear Zee Sam

First and foremost I would like to apologize for giving a really low score. But this does not really belong as a game. Technically its more of a html project. I would suggest that if this takes the concept of psychology why not start with the base game as a quiz? Thats what usually psychology games come from. Like for example, there are a couple of multiple choices and you've gotta choose one that corresponds to the question about which color represents this personality? or which personality represents this color? Anyways don't take this suggestion as the base game for the next time you upload. You should improve on it a bit more and add some more variety. Instead of colors why not add something more relevant to psychology?Umm if you would like some reference to what I'm suggesting. Why don't you try to well copy or get motivation or inspiration from games like the popular "Impossible Quiz" This is an example of not just an interactive Q&A its more of a game than that. Make sure to let your audience feel that when they try out your game.

Anyways kudos for the efforts into making this one. But I highly doubt its gonna come out the portal soon. Sorry.

PS: This review and all opinions are based solely on first Impressions

Regards from a Struggling Youtuber
Etriuswimbleton

dear milkcoffee

Hello milkcoffee. Im wondering if this is actually your game since your username here doesn't match the name shown initially at the menu, which is flash 512??? Anyways games great and pretty challenging for the not so keen observers like myself. I was honestly left giving up instead of finishing it. Well not just to review this but because well I suck at these kinds of games. But that doesn't leave me with a bad impression. Well done on the gameplay! I liked the designs of the backgrounds. Its almost as if its photorealistic. Also what is the deal with the timer if it doesnt pressure you? Like a countdown. That would speed things up and also possibly recieve more view traffic on your walkthrough. Eitherway games fine and challenging. Good job mate. The music was also thematic but I could feel the looping nature of it. I don't know it feels as if it is.

P.S: This review and all opinions are based solely on first impressions.
Regards from a Struggling Youtuber
Etriuswimbleton

Dear ValiantgamesIndie

Nice choice of music but it was held down with lack of sound effects. I was expecting some flashy colors and effects since its a nyan cat game. Or maybe Im just choosy. But anyways this game works fine, You could've informed the players at first on how to control the cat in game. Instead of letting the players learn by themselves through intuition and instinct which not alot of people are fond of doing IN GAME. Oh and correction its not hold down the mouse button. Its use your left mouse button.

Anyways I was bothered by the hit detection of the body of the nyan cat. I dont know what part of the body can kill me or what part of the body cant. I was able to surpass other obstacles but still confused though.

I gotta commend you though for a working game. At least they didn't look like I was controlling moving pictures. Game is however too simple. Just dodging obstacles. Maybe it would be enjoyable with casual players but frankly it can get boring pretty fast. Oh and another correction instead of screenshot your score, I woud suggest a high score board instead.

Regards from a Struggling Youtuber
Etriuswimbleton

Dear Badsplay

Well all I could say here is that this game is unplayable.
The screen doesn't stay in the game window when I press my arrow keys the screen shifts left and right as if I was actually controlling the screen instead of my player but concurrently I was controlling both. Its also nauseating at times. I cant move and I cant jump (I have to press the up button twice to jump) without moving the screen at the same time.

Also there is no music and it has scanty sfx. Furthermore when I die, the counter still goes on and the game doesn't restart for some reason then I realize I have to be the one myself to restart the stage. There should at least be some convenience. Also the backgrounds and theme of the game doesn't relate even close to a prison and a maze. Its just a blue stick avoiding obstacles.

I would suggest if this is by clickteam fusion make it relative to it and make it like an endless runner. Where you click to jump. Anyways I would commend though that you got a working game. The movements weren't all that slippery and their smooth enough for me to move around with ease.

Regards from a Struggling Youtuber
Etriuswimbleton

Badsplay responds:

Thanks for the honest review, the problem of the screen I had in all my games and I cant fix it, I would add a background when I released the demo, but I guess that if I dont fix thoose stuff I wont even release it, I did not experience any problem with the jump but I will test it, and the graphics are really bad because I made this game to test the platform mecanic.
Thank you, ~Badsplay
(Fixed Most of the problems on the Re-Upload)

Dear RedMothGames

Right off the bat, the game is awfully similar to flappy bird. Heck, its a somewhat direct copy of it, only its mechanics are reversed. You die by not falling but you die by "diving" too far, and also The logic of losing a round here doesn't make sense. Hitting the floor bed doesn't reel you a lose, even yet kill you. You could've added spikes below for it to be conducive enough to be accepted as a way to avoid it. Didn't know floor beds are that lethal.

But anyways, the music (even though I'm surprisingly liking it) is blatantly looping. Also not to nitpick here but I have to point out why would you put the mute button at the center of the menu screen? Speaking of menu screen, It just doesn't fit with the music and all. You could've just simply put in a sea floor background and some splash pages, so that you wont spoil the content of your game. Since at the menu screen, I've already seen all the characters and things that I would see in your game once I played it.

Game is simple..But too simple and it has been done to death. I apologize for the low score, But I gotta commend you though for the effort into making this, its working but its not appealing. Speaking of appealing the animations are scanty. They lack to little to no animation at all. Its like Im controlling moving pictures. But anyways good job with the foundation of the game. I believe this is just a base game but You could do better.

Regards from a Struggling Youtuber
Etriuswimbleton

RedMothGames responds:

Thank you for your feedback. This is our first game and like you say we are just testing what we can do but we do want to make the best games for everyone we can. If we can improve it in anyway then we will go out our way to make it better. This game was really made purely for mobile play as the game works better on mobile and tablets but we just wanted to release it in flash version to make sure we can also make flash games. We hope our next few games will make you want to rate them higher and we will do everything we can to make the best games possible for you and everyone else. Sorry that you felt you had to rate it that low but we will try harder to please and improve. Thank you once again for imput

Dear Kingpirux

This would be a cool and casual game to play but its too short, too simple. I gotta commend you though for the art style and animations. their smooth and appealing but you could've added more into this.

Like for example...Levels. This could not just be only one level right? I mean games on the portal have more content and longevity than this. I would also suggest different modes of gameplay. But anyways I like the style here, delve into this more, add a little bit of everything.

Regards from a Struggling Youtuber
Etriuswimbleton

kingpirux responds:

wow ! :D really complete review. In deed, it was created to be a simple casual game. I'll try to evolve the game without loosing it's simplicity. Thank you very much

Dear gamezhero

I'm sorry for the low score but this is obviously a rip off. No offense but basically this is a christmas themed cut the rope with a different mascot, instead of feeding monster, candies. it was replaced with gifts and exploding balls? This would just be more acceptable at the mobile stores instead. Since no one criticizes or denounces copy cat games cause there are a TON of games like that there.

I really don't know what you're going for here. Is this just a way to reach out to PC users? So that you would promote your copy cat game? But anyways I have to commend you though for making one. It seems like fun for people who don't consider this a rip off and casually just play games. But for me it didn't quite catch out to me.

I would suggest something innovative here. But I'll leave that up to you. Adding more features for this game unlike the mobile version would make this less of an obvious immitator than it is.

Regards From a Struggling Youtuber
Etriuswimbleton

gamezhero responds:

Sorry, you need brain to play this game.
It is classic remover.
Yes, this type of games exists.

We developed first game like this 6 year ago - http://www.newgrounds.com/portal/view/539257 (before cut the rope).
You was at school.

Players love this games for new levels...
Turn on brain and try solve all puzzles w/o walkthrough and write again.

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