dear arty-farty, AuroraGuiniverePrice & TrinaTan
This seems like a good game, I was able to play it until the part where I was being chased by some kind of shadow. The voice work was well done, the graphics was good and the story appears to have great potential in it but despite that, it was held back by the gameplay itself. So let me point out a number of things that bothered me and I would also leave in suggestions to fix this:
-There was no music during my investigations, It would actually make it more scary if I have a music that would give this horror vibe the game is supposed to be.
-The controls were irksome and awful. I would suggest changing the movement controls to the WASD or Arrow Keys and the mouse to interact with stuff.
-Because of these awful controls, I was able to come by multiple bugs and glitches
-The game looks logically confounded without much reason behind them. Sorry, but I was bothered why is the girl investigating a school at night, alone just to find her sister? Also why are there clues scattered around in school that are irrelevant to the School at hand? like why are there audio logs hidden around the rooms? Do the teachers stalk cassie and her sister or something? Or is it all just a dream? Eitherway it looks confusing.
-Also When I went to the exit and into my bedroom, Some of the props or assets lying around are scaled much larger than my character, even worse I can go through them like a ghost. I was phasing through objects at times.
-Speaking of phasing through objects, similarly I was also getting stuck at some points like walking through the lockers, Wendy walking where I didn't even click there, My character going upside down for some reason etc..
-Moving was a chore and is very unresponsive! Please do fix this, like what I'd aforementioned, Add a different control scheme than just point and click. The way the character moves confusingly in deciding if I clicked to walk or run.
-Also the shifting or the transition from stages is also unresponsive and is frustrating. I would suggest adding an indication like an arrow or something for me to click so that I can go to the next room seamlessly without having to walk on a specific location just so that I can move to another room.
Despite that, I see great potential in this. IT might as well be in the front page if it wasn't for the fact that it plays really bad. I apologize but please take these ideas to heart and maybe you'll get a good game going in the future. Keep it up! And cheers!
PS: This review and all opinions are solely based on First Impressions
Regards from a Struggling Youtuber (Probably made a video about this)
Etriuswimbleton