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etriuswimbleton

141 Game Reviews

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dear rcmatomsk

nice name it rhymes. Anyways game seems playable good job on that. But there are a lot of flaws here that I should point out in a list as to organize the ideas and also leave some suggestions in:

-The SFX is too amplified. It makes shooting annoying. Especially with a game where you need to shoot.
-Could you at least give us like a short popup at first to teach us the controls cause I was stuck trying to find which button shoots and which button moves either though it uses gamers intuition to find out try to at least specify where it is.
-Some powerups work, others dont. Or maybe I need to use a button which I cant utilize, even the instructions at the menu are hard to understand cause its not in english.
-PLEASE translate the game first before uploading it here. I'd surmise most of the players here like me prefer English as the standard language in every submission. (It depends though)
-There are little to no enemy variety except a bomb and an enemy starship.
-Its just endless shooting in an endless space background without any changes. As I mentioned before with variety. Add more like different enemies, different backgrounds, more stages, an upgrade section would be nice, and more working powerups.

Anyways nice job with the game and all. It just lacks alot of things that hold it back. It feels also unfinished when playing it. So please fix. Cheers!

PS: This review and all opinions are solely based on First Impressions

Regards from a Struggling Youtuber
Etriuswimbleton

rcmatomsk responds:

thanks for commenting :)
-it is the first game I ever made, this was actually an exam of my university
-actually after you reach 1000 points you get to the second stage
-I uploaded here more to be able to show some people how the development of the game was going
-sorry about the translations, it really slipped my mind.
-the commands are on the "instrucoes" tab, or when you pause the game (enter), it might be in portugese, srry. But you can at least learn what keys to press.

thanks again for your comments and tips, I also noticed the sfx too amplified but I just didn't have enough time to find the sfx and to edit it properly.

dear ViktorGorbulin

Nice job! The game was pretty fun to play. I also like the mechanic where you can also build turrets and walls. Didn't exactly know what the replicator does but it actually just allows me to build more. Anyways Game is really fun to play but I feel like I can suggest something like a countdown at the start before the space demons spawn,the ability to change my name in the highscore, separate cooldown times for each building, like the wall is the fastest while the med station is the slowest, power ups for my player to pick up around the battlefield as to encourage me to roam around instead of spamming turrets around me, speaking of power ups how about an upgrade shop for my player character? That would really spice things up. Anyways well done on the game its challenging and fun but it kinda bothers me that the portals where the enemies spawn just chooses wherever it can spawn on the battlefield. It even spawned near my base. Despite all that, Its well made. Cheers.

PS:This review and all opinions are solely based on First Impressions

Regards from a Struggling Youtuber
Etriuswimbleton

Dear Gathorisx

Sorry but no. This is simply just...well, a soundboard but it lacks the "Game" in it. I would recommend posting this instead to mOE's fanpage/website or streams or whatever. Just not in here. I would'nt even accept this if it even was a PewDiePie Soundboard.
(considering he's the most popular youtuber)
There is no context or "fun" in here as to what a game is to be made. Also this is just outright insipid. It lacks a real "game". What you did here is just rip off audio samples
(even with permissions) For me, personally. I believe soundboards are not acceptable here I apologize.

PS: This review and all opinions are solely based on First Impressions

Regards from a Struggling Youtuber
Etriuswimbleton

Gathorisx responds:

I'm not sure which category this would fit in.

Dear sweatytian

May I ask first...Are you the owner of this content? Anyways lets get down to the game. First of all I have to indicate something really bothersome that detracts me from enjoying the full challenge of the game. Its the controls. Who thought of the idea of using the click and drag as the main function of a bullet hell dodging game? Mostly everybody would prefer the WASD or just the "Player model follows mouse" mechanic. Anyways despite the bad choice of the main function of controls, the game is pretty cool to be honest. I was able to manage to dodge for a few seconds. It was challenging, it was difficult, it was fun, and the visuals were not at all bothersome and too bright, making it easier to dodge in, Also speaking of making things easier, I like the fact that you (hopefully you) added the feature where it shows where the bullets or lasers will be shot beforehand, nice touch. However I have that sort of feeling that this is just a PC port from an original mobile game isit? As I already see the blatant ads implying that it was from the app/play store. Also nice touch with the shop feature. Helps kill some more time.

Problems you should fix though is the controls, the screen focus (because when I click outside of the game. I cant click inside anymore and I have to refresh the game again) And also hide the fact that it is also available in the app/play store? It might get you some flak but that really didn't bother me though. But I was curious.

UPDATE: I just noticed this was already a mobile game so I'll give you one star...Hell I enjoyed it though nonetheless but still why port it to PC? Would give an unfair advantage to Mobile players if it was locked behind a paywall beforehand.

PS: This review and all opinions are solely based on First Impressions.

Regards from a Struggling Youtuber
Etriuswimbleton

sweatytian responds:

Hi Etriuswimbleton

Thanks for your review and feedback. Good suggestion with the controls; we will make it so the player follows the mouse.

Yeah this was a port from the mobile version, but we will make this as smooth as possible. We will also get rid of the mobile icons at the bottom.

Thank you for your long and well thought out review. We really appreciate it:)

Peace

Tian

dear Rhete

Nice game you got going here. The mechanics in the game is fresh and well executed. The first thing that got me jammin is the music. Those are some cool beats. Nice choice of music there. Anyways it was bothering me at first how challenging it was at the mid levels. I'm not gonna say what level is it but it had me trying to be extremely precise to time everything right so that I can overcome and surpass the colored obstacles. But still I'm not sure if this is a good challenging difficulty or a bad and tedious one. Eitherway it still doesn't affect the fun in the game.

What this game lacks though is achievements! I'd like to see some medals in this game as soon as it goes up the portal because judging from the score you already won the interests of players and I believe its already at the portal as you read this review.

Anyways well done with this and cheers!

PS: This review and all opinions are solely based on First Impressions

Regards from a Struggling Youtuber
Etriuswimbleton

dear Munguia

Simple, fun from start to end, and it even can get quite funny and get quaintly cringeworthy at times. Well done. Great time killer. Easy to the eyes and easy to use interface and gameplay. Although I'd like to nitpick and I apologize if I do but there's no menu. Well technically theres a loading screen but It would be more convenient if you have a level select menu for the convenience for those who failed to get pass the whole game. Also I'd like to indicate the jumbled words and spaces that are already giving too much hints to make this game a bit easy. Also the puzzle pieces are a bit buggy. When I double click or accidentally double click on it near a blank piece, I get two errors. Well its a minor thing but it bothered me for quite a bit. Despite these minor flaws, games good and a great time killer.

PS: This review and all opinions are solely based on First Impressions

Regards from a Struggling Youtuber
Etriuswimbleton

Dear 101111

Nice job with the game. the art style plus the animations was well done and well executed too.
Such a shame though that it ended on such a short notice. I like the idea of using mirrors as a way to traverse the platforming stage. At first I was expecting a simple dull platformer but I was surprised yet again. Although what bothered me is that it took a considerably long time before introducing the unique feature of the game. I would suggest adding quirky and quiant comments in the game. Like when the game is ridiculing you, or trying to be zany and make a joke that would eventually lead to a lesson to be learned in the game. Inspired by "Give UP" and other platformers.
Would make it funny and more intriguing too. On other news, there should be a limit to the amount of plugging in glass mirrors. There seems to be an overbearing amount of allowed glass mirrors where only 50% of it is needed to complete a stage. Furthermore I'd suggest adding laser turrets and more obstacles that utilizes this new glass mirror mechanic. Its also kinda unfair well for the game that you can move the glass mirrors freely once you placed them. I would suggest locking them in place once plugged in the game. Despite all of these flaws (also I would've pointed out the flaws like the music and menu but you already pointed it out) and suggestions, I'm interested to see what this game would entail more in the future. (Why not add a bit of story while you're at it?)

PS: This review and all other opinions are solely based on first impressions

Regards from a Struggling Youtuber
Etriuswimbleton

101111 responds:

Thank you very much for your detailed review :)

Yes, the mirrors should have been introduced in the earlier levels.most of the players didn't even bother to play until that level.The mirror movement and limit to the number are just to let the player play around with the reflections,but in the game they were supposed to be increased with complexity of the puzzles if i were to finish it.
This is actually the first game i have ever started and i had no idea what i was doing. I planned a story for this game in which the protagonist goes to coma and has to go through level after level of
dream/limbo thing in order to get out of it. I wasn't sure if this could be considered as a game and if
people would like it and abandoned the project and started working on other things.

Do you think that this game is worth finishing?
I feel that the mirror thing is kind of gimmicky and does not fit the game,what do you think about that?

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