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etriuswimbleton

35 Game Reviews w/ Response

All 141 Reviews

Dear 101111

Nice job with the game. the art style plus the animations was well done and well executed too.
Such a shame though that it ended on such a short notice. I like the idea of using mirrors as a way to traverse the platforming stage. At first I was expecting a simple dull platformer but I was surprised yet again. Although what bothered me is that it took a considerably long time before introducing the unique feature of the game. I would suggest adding quirky and quiant comments in the game. Like when the game is ridiculing you, or trying to be zany and make a joke that would eventually lead to a lesson to be learned in the game. Inspired by "Give UP" and other platformers.
Would make it funny and more intriguing too. On other news, there should be a limit to the amount of plugging in glass mirrors. There seems to be an overbearing amount of allowed glass mirrors where only 50% of it is needed to complete a stage. Furthermore I'd suggest adding laser turrets and more obstacles that utilizes this new glass mirror mechanic. Its also kinda unfair well for the game that you can move the glass mirrors freely once you placed them. I would suggest locking them in place once plugged in the game. Despite all of these flaws (also I would've pointed out the flaws like the music and menu but you already pointed it out) and suggestions, I'm interested to see what this game would entail more in the future. (Why not add a bit of story while you're at it?)

PS: This review and all other opinions are solely based on first impressions

Regards from a Struggling Youtuber
Etriuswimbleton

101111 responds:

Thank you very much for your detailed review :)

Yes, the mirrors should have been introduced in the earlier levels.most of the players didn't even bother to play until that level.The mirror movement and limit to the number are just to let the player play around with the reflections,but in the game they were supposed to be increased with complexity of the puzzles if i were to finish it.
This is actually the first game i have ever started and i had no idea what i was doing. I planned a story for this game in which the protagonist goes to coma and has to go through level after level of
dream/limbo thing in order to get out of it. I wasn't sure if this could be considered as a game and if
people would like it and abandoned the project and started working on other things.

Do you think that this game is worth finishing?
I feel that the mirror thing is kind of gimmicky and does not fit the game,what do you think about that?

dear kotfind

Well you made a game. But its basically just a barebones minimum of what you can expect from a full game. Also if you would have enough time to invest. Why not translate most of the interfaces. As most of the people playing that you should consider are mostly oriented with English. There's music yes but no sfx. Sfx would really make it more appealing but still this game is a bare minimum of a full game like I said before. Try to delve on this a little bit before you upload it here. But if you're fishing for feedback I don't believe you should start here. I would suggest you post it on your FB, or your friends or get some professional help. The idea is too simple, try to make it stand out more. And I almost forgot. I apologize for the low score. Its because this game is a bit unpolished/unfinished. Delve on this a little bit more and add more features and come back here if you're ready. Kudos to a working game...Its just not interesting enough sorry.

PS:This review and all opinions are solely based on First Impressions

Regards from a Struggling Youtuber
Etriuswimbleton

kotfind responds:

Sorry. I only study to do games.

Dear Kingpirux

This would be a cool and casual game to play but its too short, too simple. I gotta commend you though for the art style and animations. their smooth and appealing but you could've added more into this.

Like for example...Levels. This could not just be only one level right? I mean games on the portal have more content and longevity than this. I would also suggest different modes of gameplay. But anyways I like the style here, delve into this more, add a little bit of everything.

Regards from a Struggling Youtuber
Etriuswimbleton

kingpirux responds:

wow ! :D really complete review. In deed, it was created to be a simple casual game. I'll try to evolve the game without loosing it's simplicity. Thank you very much

Dear gamezhero

I'm sorry for the low score but this is obviously a rip off. No offense but basically this is a christmas themed cut the rope with a different mascot, instead of feeding monster, candies. it was replaced with gifts and exploding balls? This would just be more acceptable at the mobile stores instead. Since no one criticizes or denounces copy cat games cause there are a TON of games like that there.

I really don't know what you're going for here. Is this just a way to reach out to PC users? So that you would promote your copy cat game? But anyways I have to commend you though for making one. It seems like fun for people who don't consider this a rip off and casually just play games. But for me it didn't quite catch out to me.

I would suggest something innovative here. But I'll leave that up to you. Adding more features for this game unlike the mobile version would make this less of an obvious immitator than it is.

Regards From a Struggling Youtuber
Etriuswimbleton

gamezhero responds:

Sorry, you need brain to play this game.
It is classic remover.
Yes, this type of games exists.

We developed first game like this 6 year ago - http://www.newgrounds.com/portal/view/539257 (before cut the rope).
You was at school.

Players love this games for new levels...
Turn on brain and try solve all puzzles w/o walkthrough and write again.

Dear Eggy

You've got a nice game going on here. But what's disappointing is that the shop prices are too damn high. Well except the character upgrades though. But still, 150 coins for the first upgrade is too much. You could at least tried to balance it with the character upgrades. I would suggest changing the prices into ranging from 15-30 coins for the first upgrade/weapon then the rest is up to you or alternatively you can increase the coin drop rate.

What's also annoying is that once you shoot off an egg. The coin coming out bounces away from you. Forcing you to either fall off or ignore getting it. Please make it so that the coins would be easier to get. There are also missing SFX like gun sounds. The character was a bit bland. Even though its a stick, you could've made a more appealing character, something relatable to an egg. Frankly despite all of that, it was quite enjoyable. It made me try out a few more rounds before giving up entirely. So yeah I like what you're going here. Keep it up!

Regards from a struggling youtuber
Etriuswimbleton

EggysGames responds:

The first upgrade costs 20 coins not 150 :S That helps you immensly to get coins. Hmm thanks for the review.

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