Albeit you're requesting us to not vote bad but this is so egregious its inevitable.
I'm sorry but please try to make a fully working game with a proper fundamentals done right. What I mean is, this is obviously incomplete. Even from your author's description which you said that you've done this under 5 minutes...Just remember next time...Submissions through this website goes through proper standards. And learning from this, it didn't meet any aspect of it. So sorry, mate but keep it up though, you'll be able to make a proper game in no time since you can finish this in under 5 minutes. What more if it goes longer than that?
PS: This review and all opinions are solely based on First Impressions
Regards from a Struggling Youtuber
Impressive, I like the authentic idea where you fill the blocks with colors and I like the challenge where it limits you to only a few moves so you have to choose wisely or else you'll fail. Fun for everybody, simple, easy controls and is genuinely challenging at first I'll give you that, takes some time to get used to also. Plus the relaxing mellow guitar soundtrack is beautiful! I would humbly request to send me a link to that soundtrack if you'd be so kind. Cheers!
PS :This review and all opinions are solely based on First Impressions
Regards from a Struggling Youtuber
dear arty-farty, AuroraGuiniverePrice & TrinaTan
This seems like a good game, I was able to play it until the part where I was being chased by some kind of shadow. The voice work was well done, the graphics was good and the story appears to have great potential in it but despite that, it was held back by the gameplay itself. So let me point out a number of things that bothered me and I would also leave in suggestions to fix this:
-There was no music during my investigations, It would actually make it more scary if I have a music that would give this horror vibe the game is supposed to be.
-The controls were irksome and awful. I would suggest changing the movement controls to the WASD or Arrow Keys and the mouse to interact with stuff.
-Because of these awful controls, I was able to come by multiple bugs and glitches
-The game looks logically confounded without much reason behind them. Sorry, but I was bothered why is the girl investigating a school at night, alone just to find her sister? Also why are there clues scattered around in school that are irrelevant to the School at hand? like why are there audio logs hidden around the rooms? Do the teachers stalk cassie and her sister or something? Or is it all just a dream? Eitherway it looks confusing.
-Also When I went to the exit and into my bedroom, Some of the props or assets lying around are scaled much larger than my character, even worse I can go through them like a ghost. I was phasing through objects at times.
-Speaking of phasing through objects, similarly I was also getting stuck at some points like walking through the lockers, Wendy walking where I didn't even click there, My character going upside down for some reason etc..
-Moving was a chore and is very unresponsive! Please do fix this, like what I'd aforementioned, Add a different control scheme than just point and click. The way the character moves confusingly in deciding if I clicked to walk or run.
-Also the shifting or the transition from stages is also unresponsive and is frustrating. I would suggest adding an indication like an arrow or something for me to click so that I can go to the next room seamlessly without having to walk on a specific location just so that I can move to another room.
Despite that, I see great potential in this. IT might as well be in the front page if it wasn't for the fact that it plays really bad. I apologize but please take these ideas to heart and maybe you'll get a good game going in the future. Keep it up! And cheers!
Regards from a Struggling Youtuber (Probably made a video about this)
dear HenrikSahlin and ErikSwahn
Impressive game you had here. It had me entirely engrossed playing this till the end but I expected the ending to be able to have me utilize all the powers to defeat the boss well despite that it was a good game. I like the ideas of being able to use different powers with relevant level design but I was expecting to be able to utilize two or more powers in some levels but nonetheless it was good game. It has some flaws but it was great playing it all through out.
PS: this review and all opinions are solely based on First Impressions
Not bad, but what is this all about though? Judging from the tags the ludum dare theme is about stress right? So in this game, all you do is just smash your head to earn points to unlock borderline redundant background changes, It would be much better if it would mutually benefit the head smashing too also I suggest where you can actually break the table at some point...On other news why is the title irrelevant?
At first I expected a 3D fps sort of game considering its made with Unity, but now I was met with loads of bugs that you need to fix plus the rest of the game that you need to improve on. I'll give you a list of whatever irks me in this game:
-enemies dont attack
-I cant attack, making the skills utilizing space, C & F are useless
-the enemies look like their moving pictures. They don't even look intrinsic enough in coherence with the character design of the protagonist.
-the movement controls are useless due to the fact it concurrently moves the browser window even when the mouse is already focused on the game screen.
Next time, please upload an acceptable working game before fishing for feedback if so. Anyways despite that, the game seems interesting. Its like a 2.5D action RPG. I'd like to see what it would entail in the future and how relevant is a "Symbiote" in all of this.
Hoping to also see a story in this too.
No, thank you on your opinion. This game is in early alpha and needs to a point of view other than the development team. We see what you meant and will be adding more details into the game.
The game was in fact playable but the fun in it isn't really outstanding. What I mean is that the game looks like its obviously lacking at something. It looks "Too casual." Hardly it is barebones in fact. And what I mean with that is that this game albeit its working, is just not that fun and interesting to play with. Reasons why?
-Game lacks an interesting plot/story (considering you created a introductory comic strip at the beginning of the game but it just vaguely depicts the games plot)
-The music stays the same all throughout the levels, it should have various kinds of music and don't fret there are alot of non copyrighted music to choose from.
-the SFX were a bit annoying. It was irritating to hear it over and over again. It was a bit high pitched and it really hurts my ears.
-The stages are repetitive and lack variety. Its you just killing things with your weird bazooka gun.
-You can't get a game over, I mean where is the challenge in that?
-speaking of challenge, you only kill enemies. Where are the other objectives? What about other obstacles and different various platforms. What about different kinds of enemies, what about power ups? Gun upgrades, more bazooka powers than just one.
-I was able to finish this until level 16. I'd assume that's it since it automatically takes me back to the stage select screen for some reason. So this means there is no ending so this game is unfinished.
Anyways kudos for developing a game, it just lacks a lot of things and it looks unfinished. Please delve on this more and try to use different concepts than just killing things to get to the next level okay? Cheers.
PS: This review and all opinions are solely based on first Impressions
Seems to work fine. It plays real well too. But I believe there's still more room for improvement.
I would suggest adding more. I was thinking of a mix between a run and gun platformer OR an unfair platformer kind of game. Also why not add a bit of story in the game? Plus brownie points if you do, Eitherway that's up to you to decide.
dear GGMagenta and KolbyAvery
Well that was a...Game. Pardon me but the only enjoyable thing here is the determination when it comes to beating the high scores. Anyways I see where this is going. It works like the game platformers where you avoid obstacles and get coins while doing so. However Let me sort the flaws out in a list so for you to better understand what's wrong here...based on my opinion:
-It lacks SFX
-The obstacles come at you one at a time and it doesn't progressively get harder
-Some of the unique powerups each characters have are redundant since the obstacles are really not that big of an issue
-There are only 2 kinds of obstacles here. And thats that actually, I would suggest adding a bit more.
-You can only climb the tower in one place. I would suggest having the character ACTUALLY climb the tower upwards as he continues to face more obstacles in his wake.
Anyways this game seems barebones in fact. But it doesn't mean its all bad. You guys should need to work on it a bit. But kudos anyways for the effort into making a working game. BTW nice touch with the shop and all. I would suggest upgrading the stats of the character too if you can find a way to implement that in game. But all in all, good job but it lacks a lot of things that would greatly make this interesting to play in.
Wow fighting seems pretty smooth and is enjoyable. The SFX though is a bit too amplified though, please fix. I like how most of the characters use Mortal Kombat sound effects. as I mentioned before the fighting was fun but the way to fight is just to spam really hard (most of the times). I would suggest adding a bit more detail to each of the fighters like give them different fighting stances and better designs. Also I would suggest to optimize the visuals of the Interface too (If you want) Despite all that though, this was a fun game. Kudos.
(if you're looking for inspiration and ideas look up combat tournament on newgrounds, this game will give you lots of ideas)
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